3D – Loft

The first large 3D assignment we got in Metropolia in the fall of 2012, was to build a loft type apartment. Program used was 3ds Max. Mostly the point was to get us comfortable with working in 3D environment.

Loft2_SunLight_AO5 Loft2_SunLight_AO2

We did some experimenting with the lights, but I admit I didn’t really get the hang of that. 3ds Max simply has too many settings and moving parts in that department for me to easily grasp.

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2D – Hybrid speedpaint

Combined speedpaint and character design exercise from 2012. I tried to create a hybrid of two of the alien species, turian and drell, from the Mass Effect game franchise. Photoshop on pencil sketch, round about 2 hours.

ME_TDhybrid

2D – It be a pirate!

A character study-ish thing from 2011. One character, two costumes, two moods.

Briza_cstms

2D arts – way back

Various older pieces I’m still fond of, both school assignments and freetime projects. Most of these are from years 2006-2010, when I was studying 3D for the first time at Karelia College Outokumpu and about a year before.

A_Kidjo Bamboo_Steps Character_lineup Noveau_selfportrait Predator_armor Riding_beast_concept Scorpio techarmor_designs To_Liberty

3D – Karelia College Outokumpu

These are some works I made 2007-2010, while I was studying Game Development at Karelia College Outokumpu.

‘Firedrake’ was my first solo 3D animation project ever, done in the spring of 2008. A simple thing of a dragon breathing fire.

Drake_refvsmodel WIP_rend4 WIP_rend7_fire

In the fall of 2008 we had an audio visual project, where we were to combine real video footage with modeled scenes/creatures. I had the honor of modeling an alien creature for our short film.

Alien_tpose Posetest_fcplm2

‘Siam’ was another personal project of mine. I challenged myself to make an animated character with the lowest possible polycount I could use to achieve a certain form. The character is based on a caricature cat I’ve doodled into my notebooks since I was a teenager.

Siam_collage Siam_lineup Siam_ref_full

In fall 2009 I had an ambitious goal to model and animate a beast & rider combo. When I realized exactly how big the project would have been, I gave up on it, but I did finish the steed. I’m still fond of the design.

Elak_collage Elak_lineup