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2D animation project

Project from April 2014. We spent some time going over both Adobe After Effects and Flash, and then we were given a choice of whichever program we wanted to use, and an open assignment of creating either a mini game or a short animation.

Done in Adobe After Effects, about two weeks to rig the characters and animate.

3D – Bug

The second major assignment from fall 2012, still working on 3ds Max, was to make an insect-like character. We were allowed to use our imagination freely in designing the bug, so I went in the fantastic direction with it. Compared to some of the spiky, twisted or slimy things some of my classmates came up with, mine turned out positively cuddly.

The reference sketches I started with:

Bug_ref_side Bug_ref_top

And the final product:

Bug_cam1_final Bug_cam2_final Bug_cam2_wire_final Bug_cam3_final

One of the key points of the assignment was for us to render one image that shows the model’s wireframe, so that the teacher could give advice on how to improve our models’ topology in the future. My wireframe image was praised for being very neat and smooth.

2D – Hybrid speedpaint

Combined speedpaint and character design exercise from 2012. I tried to create a hybrid of two of the alien species, turian and drell, from the Mass Effect game franchise. Photoshop on pencil sketch, round about 2 hours.

ME_TDhybrid

2D – It be a pirate!

A character study-ish thing from 2011. One character, two costumes, two moods.

Briza_cstms