Said a Princess to the Queen:
“Your Highness, how did you find your happy end?”
Said the Queen to the Princess:
“My dear, stories don’t ever just end.
My story was full of roses
and gilded knights
and bitter tears
turned into fairy lights.
Days spent spinning flax
and nights on the scullery floor.
Dresses made of starlight
and dancing in marble halls.
But after all the threads been spun
the sun will still rise and set.
A Prince and a Princess will live on
even after they’ve wed.
So you see my dear, stories don’t have a happy end,
because it is awful rare for stories to truly end.”
This piece was an experiment. I wanted to do something graphic and clean cut with drastically limited color scheme. I have a vague recollection of seeing fairy tales beautifully illustrated with this sort of black and white imagery sometime years ago, so I rolled with the theme.
The poem to go with the piece was largely inspired by ‘Mother to Son’ by Langston Hughes.
Older piece from 2013. Creature design paired with grayscale experimenting.
Practicing using shadows and highlights to create contours.
Slobb Jones was another school project our class did, an augmented reality game. The school’s official website for the game with images of the final product can be found here: http://gamesblogs.metropolia.fi/slobbjones/
In the project I was an environmental artist, responsible for much of the modular pieces that were used to build the levels. (Translation; I spent 10 weeks modeling rocks.)
Early concepts I did for the game elements, and then refining their actions and visuals.
Modular pieces used in the levels,
Some more atmospheric props, designed for an “ancient ruins” kind of environment.
Project from April 2014. We spent some time going over both Adobe After Effects and Flash, and then we were given a choice of whichever program we wanted to use, and an open assignment of creating either a mini game or a short animation.
Done in Adobe After Effects, about two weeks to rig the characters and animate.