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2D – Dolphin dragon

Older piece from 2013. Creature design paired with grayscale experimenting.

DolphinDragon_BW

2D – Shading exersice – Panther

Practicing using shadows and highlights to create contours. Panther

2D – creature design – Khimeros

Virtual pet site Khimeros has a feature where users can create custom pets by downloading a lineart base and then painting over it. These are some of the pets I’ve created. (Original lineart by Hillary Luetkemeyer, posted with permission)

 

 

3D Game Project – Slobb Jones

Slobb Jones was another school project our class did, an augmented reality game. The school’s official website for the game with images of the final product can be found here: http://gamesblogs.metropolia.fi/slobbjones/

In the project I was an environmental artist, responsible for much of the modular pieces that were used to build the levels. (Translation; I spent 10 weeks modeling rocks.)

Early concepts I did for the game elements, and then refining their actions and visuals.

Modular pieces used in the levels,

Some more atmospheric props, designed for an “ancient ruins” kind of environment.

2D animation project

Project from April 2014. We spent some time going over both Adobe After Effects and Flash, and then we were given a choice of whichever program we wanted to use, and an open assignment of creating either a mini game or a short animation.

Done in Adobe After Effects, about two weeks to rig the characters and animate.

2D – Hybrid speedpaint

Combined speedpaint and character design exercise from 2012. I tried to create a hybrid of two of the alien species, turian and drell, from the Mass Effect game franchise. Photoshop on pencil sketch, round about 2 hours.

ME_TDhybrid

2D – It be a pirate!

A character study-ish thing from 2011. One character, two costumes, two moods.

Briza_cstms