Tumblr user threefeline created these beautiful things called ‘mothsteeds’. I really liked the overall design, so I doodled one as a practice to get the hang of Krita.
Except that the piece kept getting more elaborate as I went, and I failed to take into account the sheer frustration of experimenting with styles while learning a new program, so a ‘quick speedpaint’ ended up taking around 5 hours spread over the weekend.
Edited Feb 9th 2018 – Upped the contrast to bring the colors out better.
An animation I’ve been working on for my portfolio. The character is one I made for a rigging course at school, and I liked her so much I wanted to do something more with her.
This is the rough block animation, so there’s a lot of detail still to be added, such as the fingers bending, the antennas moving up and down, more animation to the butterflies and a lot of polishing for the timing, but it’s a good start, I’d say.
Made in Autodesk Maya 2018
Said a Princess to the Queen:
“Your Highness, how did you find your happy end?”
Said the Queen to the Princess:
“My dear, stories don’t ever just end.
My story was full of roses
and gilded knights
and bitter tears
turned into fairy lights.
Days spent spinning flax
and nights on the scullery floor.
Dresses made of starlight
and dancing in marble halls.
But after all the threads been spun
the sun will still rise and set.
A Prince and a Princess will live on
even after they’ve wed.
So you see my dear, stories don’t have a happy end,
because it is awful rare for stories to truly end.”
This piece was an experiment. I wanted to do something graphic and clean cut with drastically limited color scheme. I have a vague recollection of seeing fairy tales beautifully illustrated with this sort of black and white imagery sometime years ago, so I rolled with the theme.
The poem to go with the piece was largely inspired by ‘Mother to Son’ by Langston Hughes.
Older piece from 2013. Creature design paired with grayscale experimenting.
Practicing using shadows and highlights to create contours.
Slobb Jones was another school project our class did, an augmented reality game. The school’s official website for the game with images of the final product can be found here: http://gamesblogs.metropolia.fi/slobbjones/
In the project I was an environmental artist, responsible for much of the modular pieces that were used to build the levels. (Translation; I spent 10 weeks modeling rocks.)
Early concepts I did for the game elements, and then refining their actions and visuals.
Modular pieces used in the levels,
Some more atmospheric props, designed for an “ancient ruins” kind of environment.